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Ren Hitaro
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Ren Hitaro


Number of posts : 279
Age : 33
Registration date : 2008-07-26

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'Official' Topics. Left_bar_bleue270/270'Official' Topics. Empty_bar_bleue  (270/270)
Mana:
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Element: Water

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PostSubject: 'Official' Topics.   'Official' Topics. EmptyTue Nov 18, 2008 8:26 pm

If I make a topic that is a sticky or announcement, it is an 'official' topic. Topics like this will have enemies to kill, and these enemies will actually drop loot and munny.
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Ren Hitaro
Admin
Ren Hitaro


Number of posts : 279
Age : 33
Registration date : 2008-07-26

User Data
Health:
'Official' Topics. Left_bar_bleue270/270'Official' Topics. Empty_bar_bleue  (270/270)
Mana:
'Official' Topics. Left_bar_bleue160/160'Official' Topics. Empty_bar_bleue  (160/160)
Element: Water

'Official' Topics. Empty
PostSubject: Re: 'Official' Topics.   'Official' Topics. EmptySun Nov 23, 2008 10:01 pm

ALL enemies will drop random loot at the end of each 'wave'
Heartless drop munny with the following calculations:
Heartless : [Total HP*Number of hits to kill/{amount of damage dealt to killer}]
So, for instance, a lvl 1 battles a 50HP shadow and has no armor. it takes them 5 hits to kill and they take 5 damage. they would get munny like this: 50*5/5 (or, 50 munny)
If they have on armor they would have gotten 250 munny because they wouldn't have taken any damage.
Nobodies (which use more magic then most heartless) drop munny with this:
Nobody: [Total HP*Number of hits to kill/ (1/10 of nobody's remaining MP]
So if a lvl 1 battles a 50HP/100MP dusk with no armor, they would get munny like this: 50*5/6 (dusks have 1 spell, which is their main attack and costs 10MP) they would get 42 Munny.
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